AI Insights · Timothy · July 2021
Top 5 3D Realistic Games Performance on Unified Platform in France, Q2 2021
In Q2 2021, France saw dynamic trends in the performance of top 3D realistic games on a unified platform, with notable shifts in weekly downloads, revenue, and active users.
In the second quarter of 2021, the performance of the top five 3D realistic games on a unified platform in France showed varying trends in weekly downloads, revenue, and active users. According to data from Sensor Tower, these insights highlight the dynamic nature of gaming preferences and engagement in the region.
State of Survival: Zombie War by FunPlus International AG displayed a consistent decline in weekly downloads, starting at approximately 36.5K in early April and ending at around 14.8K by late June. The game's weekly revenue followed a similar downward trend, peaking at $484K in late March and decreasing to about $215K by the end of June. Active users saw a significant drop from 220K in early May to roughly 109K by the quarter's close.
Tencent's PUBG MOBILE experienced a peak in weekly revenue in mid-May at around $326K, followed by a gradual decline to approximately $123K by the end of June. Weekly downloads spiked at 26.2K in early May but tapered off to just over 11.8K by the end of the quarter. Active users remained relatively stable, hovering around 270K towards the end of June.
Call of Duty®: Mobile from Activision Publishing, Inc. saw its highest weekly revenue in mid-April at $193K, with fluctuations leading to a rise to $174K in the final week of June. Downloads followed a similar pattern with a peak at 39K in mid-April, dropping to about 25K by the end of June. Active users reached a high of 667K in early April and stabilized around 500K by the quarter's end.
Free Fire, published by GARENA INTERNATIONAL I PRIVATE LIMITED, maintained a consistent revenue stream, peaking at $101K in early May and settling around $57K by the end of June. Downloads showed a notable increase in late June, reaching 13.5K from a low of 6.9K in early June. The game consistently engaged over 1.3M active users, with numbers rising steadily to nearly 1.7M by the quarter's conclusion.
EA SPORTS FC™ Mobile Soccer from Electronic Arts experienced a peak in weekly downloads at 42.6K in late June, reflecting a significant upward trend from early April's 20.5K. Revenue remained stable, peaking at $83.9K in early April and closing at $73K in late June. Active users showed a remarkable increase, starting at 380K at the beginning of April and soaring to over 702K by the end of June.
These insights, derived from Sensor Tower's data, provide a comprehensive view of the gaming landscape in France during Q2 2021. For more detailed analysis and insights, visit Sensor Tower's platform.